
Areas are huge, flow together seamlessly, and the console has no trouble loading in additional monsters and effects - in addition to three other players and buddies. The world of Monster Hunter Rise is truly impressive for a Nintendo Switch game. But there's one aspect that makes it clear that this is still a Nintendo Switch game at heart. Add to that the more detailed models for monsters, characters, and equipment, and higher resolution textures, and it looks better across the board. The game had no trouble fixing to my ultrawide monitor's aspect ratio and resolution, and with v-sync, it held at my monitor's 75Hz refresh rate with no problem.

The port, based on what can be seen in the demo, is also very solid. It's subtle, but if you've spent enough time with Rise on Nintendo Switch already, then the enhancements will be clear. That basically applies to all of the monsters - the models have clearly been upgraded, and as a result, they look and feel closer to the detailed creatures you can find in Monster Hunter World, with a slightly stylised appearance. Related: Monster Hunter Rise Heads To PC In January, Demo In October


I don't think I've ever noticed this effect before - but here on PC it is a clear centrepiece, making Mizutsune look far more threatening. Mizutsune glows red as it fires bubbles around the arena, with a vibrancy unlike anything you’d see on Nintendo Switch. Fighting Mizutsune and Rathalos felt completely different, at least visually.
